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Jo Hopkins
Jo Hopkins

64 Followers

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Bootcamp

·Jan 15, 2021

Feature enhancements; frivolous or fabulous?

In a world of continuous / incremental delivery a common perception can be that changes to existing features are “polish" or “fluffy", void of business value, and focusing only on the aesthetics of design. I have found that one of the first things to be descoped in a bid to…

Design

5 min read

Feature enhancements; frivolous or fabulous?
Feature enhancements; frivolous or fabulous?
Design

5 min read


Jan 13, 2021

Simple answers… not always so simple

Recently I’ve been asked the following question a few times, and I wanted to share my take on the answer: “Why do designers sometimes go into a lot of detail with designs when we’re just looking for a simple answer?” It’s one of the challenges most of us design-folk (wherever…

Design

4 min read

Simple answers… not always so simple
Simple answers… not always so simple
Design

4 min read


May 17, 2018

Meisner’s approach applied to design

Experiment, iteration and possibilities are just a few of the terms we designers are familiar with and we use these techniques frequently to help us solve problems. Sometimes when we begin to explore a problem there can be a whole conglomerate of possible solutions; whether it’s an interface design, VUI…

Design

5 min read

Meisner’s approach applied to design
Meisner’s approach applied to design
Design

5 min read


Apr 9, 2018

Ebb and flow of interaction: “What’s in orbit?”

Essentially, this play does what it says on the tin, think about what’s in orbit for people who use your product or service — this can be in terms of physical devices or general touch points for your solution. This is a way to track and communicate the convenience of…

Wearables

4 min read

Ebb and flow of interaction: “What’s in orbit?”
Ebb and flow of interaction: “What’s in orbit?”
Wearables

4 min read


Apr 1, 2018

Designing a service with “What were you thinking?”

Interactions start with questions, more specifically people asking something of you / your design / your solution. We should, as designers, be considering our people’s reactions to their environment and experiences as well as their interactions as ‘users’. To go with a complete cliché for a moment — and I…

UX

4 min read

Designing a service with “What were you thinking?”
Designing a service with “What were you thinking?”
UX

4 min read


Mar 23, 2018

Play with design: “Context roulette”

Playing is a great way to get creative, to innovate, solve problems and explore the twists and turns of your team’s creation. We play to manipulate; to understand, creating a set of rules and change variables within these parameters to see how things play-out. …

Design

3 min read

Play with design: “Context roulette”
Play with design: “Context roulette”
Design

3 min read


Mar 21, 2018

Playing the “What-if..?” game.

Since I’ve been working in the UX team here at IRESS, I’ve enjoyed the multitude of ways in which my background in theatre has crossed over into the technology world. …

Creativity

3 min read

Playing the “What-if..?” game.
Playing the “What-if..?” game.
Creativity

3 min read

Jo Hopkins

Jo Hopkins

64 Followers

Product designer, UX/CX consultant and Visual thinking practitioner

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